Finley
Yuheng Sun


Hi, this is Finley. I do research on eco-feminism and indegenous worldviews. I prototype to promote equity across different cultures. I’m excited about digital fashion. It’s my goal to get the audience and customers on board in a more accessible and interesting way.

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Finley Yuheng Sun


Hi, this is Finley!
I engage in prototyping to advance equity and craft immersive and engaging digital experiences within the realm of Extended Reality (XR).
I’m excited about digital fashion.
My objective is to engage the audience, the customers in a more accessible and captivating manner.

XR Projects

- Look @ Me
- Inferno, Masion Schiaparelli + DRESSX
- Splash

Speculative Design Projects
- Damless Era, Floating World
- Co-Designed Habitats
- Stump Speech

Game Projects
- Z Parade
- Peachy

UX Projects
- Platanus Nanjing

Playground

- Book Bot
- Lion on the Shoulder

About me



Email
Instagram
YouTube

Splash: Nonbinary Digital Couture XR Experience


Reimagining Fashion through Fluid Forms and Collaborative Creation

2024, Thesis Project
Tools: Unity, Blender, Marvelous Designer, in3D, Geenee AR
Overview

“Splash” reimagines digital fashion creation and virtual try-ons in VR, using 3D scanning for non-standard mannequins. Capturing dynamic poses, it creates fluid, inclusive garments embodying movement and identity. Challenging gender binaries, it empowers self-expression beyond limits, fostering liberation in digital fashion.

Takeaways

In exploring digital fashion's AR try-ons, I found that using a hidden mannequin often misrepresents our bodies. Platforms like Lens Studio demand default poses—typically the T-pose or A-pose—upholding binary gender norms and ignoring body diversity. This underscores the urgent need for a paradigm shift towards embracing and accurately representing the diverse spectrum of body shapes, sizes, and gender expressions in digital fashion technology.
Visual Outcome

Splash is a nonbinary digital fashion concept that redesigns the digital garment creation process and virtual try-on experience.

Design Question
Is it possible to create a digital garment for a non-standard mannequin that isn't in a T-pose or A-pose?

To answer this question, I conducted technological research on Marvelous Designer, Blender, and Geenee AR.

Digital Materiality Research

Step 1:  Fitting in Marvelous Designer

The process of fitting on a posed mannequinin in Marvelous Designer is possible and smooth.
Step 2: Transferring Weights in Blender

Transfer weights from the skin to the garment.

Findings

This was a challenging aspect of the project. Attempting to parent the mannequin in poses other than the standard A-pose or T-pose resulted in distortions and issues with the mesh.
Step 3: AR Try on using Web AR tool

Mannequins not positioned in A-pose or T-pose are unsuitable for AR try-on experiences.